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THE EFFECTS OF VIDEO GAME TRAINING ON THE VISUOSPATIAL COGNITION OF OLDER ADULTS

Permanent Link: http://ncf.sobek.ufl.edu/NCFE004846/00001

Material Information

Title: THE EFFECTS OF VIDEO GAME TRAINING ON THE VISUOSPATIAL COGNITION OF OLDER ADULTS
Physical Description: Book
Language: English
Creator: Pryor, Makenzie
Publisher: New College of Florida
Place of Publication: Sarasota, Fla.
Creation Date: 2013
Publication Date: 2013

Subjects

Subjects / Keywords: Psychology
Video Games
Perception
Genre: bibliography   ( marcgt )
theses   ( marcgt )
government publication (state, provincial, terriorial, dependent)   ( marcgt )
born-digital   ( sobekcm )
Electronic Thesis or Dissertation

Notes

Abstract: The effects of video game training with an action or puzzle video game on a measure of visuospatial cognition were examined. Older adults and college students were initially tested on useful field of view (UFOV), i.e., the area of the visual field from which information can be extracted at a glance. Following this visual pre-test, participants either played a racing game or a puzzle game for 15 hours (in one hour sessions) over a period of 3 weeks. A control group did not play a game. Participants were then re-tested on UFOV and completed a survey on video game enjoyment. College students did not change UFOV total scores, probably due to a ceiling effect. In older participants, the control group and racing group did not change. However, participants in the puzzle group showed large improvements, suggesting video game training improved perceptual abilities. Little data were obtained on game enjoyment, but high participant mortality in the racing group suggested low enjoyment for the racing game.
Statement of Responsibility: by Makenzie Pryor
Thesis: Thesis (B.A.) -- New College of Florida, 2013
Electronic Access: RESTRICTED TO NCF STUDENTS, STAFF, FACULTY, AND ON-CAMPUS USE
Bibliography: Includes bibliographical references.
Source of Description: This bibliographic record is available under the Creative Commons CC0 public domain dedication. The New College of Florida Libraries, as creator of this bibliographic record, has waived all rights to it worldwide under copyright law, including all related and neighboring rights, to the extent allowed by law.
Local: Faculty Sponsor: Bauer, Gordon

Record Information

Source Institution: New College of Florida
Holding Location: New College of Florida
Rights Management: Applicable rights reserved.
Classification: local - S.T. 2013 P9
System ID: NCFE004846:00001

Permanent Link: http://ncf.sobek.ufl.edu/NCFE004846/00001

Material Information

Title: THE EFFECTS OF VIDEO GAME TRAINING ON THE VISUOSPATIAL COGNITION OF OLDER ADULTS
Physical Description: Book
Language: English
Creator: Pryor, Makenzie
Publisher: New College of Florida
Place of Publication: Sarasota, Fla.
Creation Date: 2013
Publication Date: 2013

Subjects

Subjects / Keywords: Psychology
Video Games
Perception
Genre: bibliography   ( marcgt )
theses   ( marcgt )
government publication (state, provincial, terriorial, dependent)   ( marcgt )
born-digital   ( sobekcm )
Electronic Thesis or Dissertation

Notes

Abstract: The effects of video game training with an action or puzzle video game on a measure of visuospatial cognition were examined. Older adults and college students were initially tested on useful field of view (UFOV), i.e., the area of the visual field from which information can be extracted at a glance. Following this visual pre-test, participants either played a racing game or a puzzle game for 15 hours (in one hour sessions) over a period of 3 weeks. A control group did not play a game. Participants were then re-tested on UFOV and completed a survey on video game enjoyment. College students did not change UFOV total scores, probably due to a ceiling effect. In older participants, the control group and racing group did not change. However, participants in the puzzle group showed large improvements, suggesting video game training improved perceptual abilities. Little data were obtained on game enjoyment, but high participant mortality in the racing group suggested low enjoyment for the racing game.
Statement of Responsibility: by Makenzie Pryor
Thesis: Thesis (B.A.) -- New College of Florida, 2013
Electronic Access: RESTRICTED TO NCF STUDENTS, STAFF, FACULTY, AND ON-CAMPUS USE
Bibliography: Includes bibliographical references.
Source of Description: This bibliographic record is available under the Creative Commons CC0 public domain dedication. The New College of Florida Libraries, as creator of this bibliographic record, has waived all rights to it worldwide under copyright law, including all related and neighboring rights, to the extent allowed by law.
Local: Faculty Sponsor: Bauer, Gordon

Record Information

Source Institution: New College of Florida
Holding Location: New College of Florida
Rights Management: Applicable rights reserved.
Classification: local - S.T. 2013 P9
System ID: NCFE004846:00001


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